

Formations will also have a cap on the number of units that can enter a given formation but ships will automatically form multiple formations iif the number selected is greater than the number that can enter into one formation. Dave showed me an example of a multi-class formation with strike craft, frigates, and Vaygr destroyers, and pointed out that if the destroyers were Kushan instead of Vaygr, the formation would be different due the firing arcs (Vaygr destroyers fire missiles and the Kushan counterparts use ion cannons thus they require line-of-site whereas the Vaygr do not). This paves the way for ‘intelligent’ formations: when you bandbox select a group of ships and punch in a formation, the ships arrange based on classes and weaponry. First, ships are all being treated by the game engine as one unit, so, for instance, Hiigaran strike craft won’t always be locked into the squadrons they’re produced in and instead and can enter larger formations with the same class of ship (but will reform into their original squadrons if removed from the formation). Rather than simply fixing the formations that we’re familiar with from the original games, the Homeworld team have taken things several steps further.
Latest homeworld 2 patch Patch#
So far they’ve have poured six months (!) into this patch to make their vision a reality, and from what I’ve seen so far, it’s just about there.įormations are getting a complete rework. As the Dave stressed repeatedly during the interview “we didn’t want or expect the patch to take this long”, but they have a vision for Homeworld Remastered that they want to see realized, no matter how long it takes.

The Homeworld team understands everyone’s frustration. Combine this with the fact that the patch has turned out to be a massive project, and you have the explanation as to why we’ve all been kept in the dark for so long. None of the current Homeworld team members are primarily community/fan facing, they work almost exclusively on the backend and usually must obtain approval before they can release anything to the community. He does a fantastic job and he’s an even more fantastic guy, but at the end of the day, he’s one person, which means that there’s only so much time he can spend on Homeworld. Gearbox has one, count it, one community manager, Joe King, and he’s stretched across every IP that they own. Homeworld, however, is being self-published by Gearbox, which means the marketing and community management support that, say, their Battleborn or Borderlands IP’s receive simply doesn’t exist. They mainly rely on a publisher to perform their marketing, PR, and community management. Yet, there is an explanation: Gearbox is a gaming studio – a large and successful studio, yes, but still a studio in the traditional sense.
Latest homeworld 2 patch series#
However, I completely understand why fans of the series might feel that Homeworld has been ignored by Gearbox, because the fans themselves have been somewhat ignored. I’d like to emphasize that Gearbox has not been ignoring Homeworld – in fact, they’ve gone far above and beyond the call of duty, which I’ll be diving into in this article.

These issues, combined with the fact that fans were told they would receive regular updates but were instead treated to 6+ months of virtual silence has led to a lot of frustration amongst the community, with some vocal fans decreeing that Gearbox has abandoned Homeworld.
Latest homeworld 2 patch update#
Homeworld fans have been impatiently awaiting an update to Gearbox’s remastering of Homeworld for a few reasons, the big ones being that ship formations don’t work very well, and the single player has several known bugs in certain missions.
